Time to dust this old thing off…
Update 9 is here! .SetUnbannable and .SetBannable
Thank you for considering BanIt! Be sure to make suggestions and pull requests!
Time to dust this old thing off…
Thank you for considering BanIt! Be sure to make suggestions and pull requests!
Almost 3 months later…
Thank you for considering BanIt! Be sure to make suggestions and pull requests! New poll above, please vote!
Thanks to @VortexColor, who I have good reason to believe made a lot of contributions to the code at an earlier date
Uhh… thanks I guess. Anyways looking forward for new versions of BanIt.
Hi! I recommand, I use this for my admin commands and it’s… A M A Z I N G.
I think your thing is down or something. I joined my game and tried banning a exploiter (didn’t change the script), and it’s didn’t work. @Ty_Scripts
I’ll help you resolve this, could you DM me? Your DMs are off.
Who can help me here… Idk how to fix
Contact me: Troll#8743
Please send your script here so we can better help you.
already fix it but now i want when the player joins show the reason of the ban cuz It only shows “You are banned from the game” if you have any idea how to make this please reply
Can you add the feature to show the reason of the ban when the banned player joins? Like now it only show “You are banned from the game!” I wanted to show this message + the reason… If you can add this… Please
It’s a great plugin, I have used it and recommended it to many people who I work with!
Woah, BanIt turned one year old yesterday! Sorry for not pushing this update then, but here you go…
I also cleaned up some of the code, removed some useless xpcalls, etc.
Thank you for considering BanIt! Be sure to make suggestions and pull requests! New poll above, please vote!
Could we have some pictures of this module
Sure:
This is a fake shadow ban message
An image of the new RankBan kick message
Is this model still being updated?
I’m assuming not since the last time this was updated was 8 months ago.
I believe not actively by the main developer, but you could always fork and make a pull request.
Just to clear things up, the main developer is pretty busy with life as far as I’m aware and probably doesn’t have time to work on it.
Will it works between game places
Lets say i have a game hub; that tps the user to a place connected to the hub & i only wanna store bans thru the hub (main game) will they overwrite into the place? if i add the script into the game
It will be good if u add Banit.Kick(“PLAYER_USERNAME”)
Ik there is good method is player:Kick but add it too
My bans arent saving, I ban myself, rejoin, then it doesnt kick me again