Added on to the README the changes I made, these specifically (for accuracy to Legacy Chat):
--[[
CHANGES MADE
ChatConstants.RemoveTranslationsEnabledMessage added, defaults to false
ChatConstants.UseCustomCommandsColor added, defaults to false
ChatConstants.ChatWindowLayoutOrder added, defaults to 6
ChatConstants.MessageFrameAutomaticSize added, defaults to Enum.AutomaticSize.Y
ChatConstants.MessageLabelAutomaticSize added, defaults to Enum.AutomaticSize.Y
MessageLog.registerMessageAddedCallback shouldn't error when Message.create returns nil
ChatConstants.DefaultChatWindowSizeScale set to (0.4, 0.33) from (0.4, 0.34)
]]
One thing this forgot is that ChatConstants.WindowResizeable defaults to false
And I made a mistake (ChatConstants.RemoveTranslationsEnabledMessage defaults to true), Iāll fix these with a simple update
I also included a command bar loader to save some time, this is the code (minus the comment which has instructions on using it)
local legacyChatRewrite = workspace["Basic Legacy Chat Rewrite"]
local whatGoesInChat = legacyChatRewrite["PUT ME IN CHAT AND UNGROUP"]
local whatGoesInScriptService = legacyChatRewrite["PUT ME IN SERVERSCRIPTSERVICE AND UNGROUP"]
for _, obj in whatGoesInChat:GetChildren() do
obj:Clone().Parent = game.Chat
end
for _, obj in whatGoesInScriptService:GetChildren() do
obj:Clone().Parent = game.ServerScriptService
end
This looks great! Mind if I overwrite the current model with your version?
Edit: Noticed this code snippet here where you were trying to override the system message color. This is unfortunately the correct way to do it; I did not set the system message color, Roblox just adds a RichText tag to all system messages to color them grey.
if not ChatConstants.UseCustomCommandsColor then
-- hacky workaround
-- i have no clue where the hell the color is set
-- all i know is the setting for it is disabled and the color shall not be present
scroller.ChildAdded:Connect(function(message)
if not message:IsA("Frame") then
return
end
local label = message:FindFirstChildOfClass("TextLabel")
if string.find(label.Text, '<font color="#d4d4d4">') then
local text = string.gsub(label.Text, '<font color="#d4d4d4">', '')
text = string.gsub(text, '</font>', '', 1)
label.Text = text
end
end)
end
Saezi covered this issue in this thread a little bit ago: