track when shift lock gets enabled and when it is, add shift lock position offset to the goal position during update
Tried it it dosent work what i suspect is that maybe camera offset works differently with shiftlock
could you show how does it work right now?
I don’t see a difference?
Maybe use the moves with and without shiftlock back to back?
The difference is pretty huge look at how the cameraoffset acts without shiftlock and with its almost like it uses a different logic if shiftlock is on
Oh the camera righting itself? I see that in most games I play. If you want to fix that you need to rewrite / make your own shiftlock. Or you could fork roblox’s modules and remove the offset applied by shiftlock.
Where does Roblox apply the offset in the player module
Its not just that either the camera acts really weird position wise