I’m sure you know of the bug, but it doesn’t register that you kill people until sometimes 30 seconds after you do it. Also I’d recommend some way to actually give the players a chance to survive. I was the monster and I just walked around the map easily killing everyone without a challenge. IK it’s only in beta though.
I have it do a kind of hunger games thing where every hour it displays who died, what’s when everything gets updated too
but it’s got mixed feedback so I’ll probably end up changing it
Actually I liked that a lot
Didn’t expect this as a monster lol

Best hiding spot:
THANKS NOOBS
Update 2: I am still alive, I think the ghost didn’t actually see me
Update 3: Oh, osyris is the ghost and he can’t attack with click, weird. Nobody else got that problem and it fixed itself next round (no errors on his f9 either)
LOL getting chased while I’m safe:
I’m sitting here in the lobby with about 6-8 people and the game is not starting and there’s a ‘need more players’ message
I’d like to test it but roblox crashes every time I go into the menu and then click the play button
I can play the menu, but when it tries to teleport me roblox crashes.
I, uh, spawned with super high velocity.
And got sent to the lobby after 10 seconds…
woah nelly
I’m jelly that you actually got Vader on his themed level. Out of all the playtests we’ve done, I’ve never seen that combo happen once.
teach me your ways, master. i didn’t know 500 r$ in ads could go that far.
sponsored ads, a cool thumbnail, and luck I guess
Darn – even past Phantom Forces o.o
If that many people like it, I guess I’ll give it a go
hopefully you have a glitch-free experience, still working on some bugs
Feedback:
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On the menu, “Play with friends” should be faded out if none of them are in Before the Dawn, and if there are any in there, it should say “Play with friends (number of friends in game)” (for example “Play with friends (50)”)
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Remove default character death sounds – they’re redundant since you have your own, and they break immersion
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Add crouching, things to hide in/under, etc so it actually feels like you’re hiding for your life (watch gameplay videos of Outlast or Alien Isolation for good examples)
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Make sure people in the lobby can’t talk to people in-game. We had people letting both the monster/players know where each other were through spectate
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Give the players in the lobby something to do – the reason they were letting the monster know where we were was because they wanted the round to end so they could play again
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Add breathing sounds to the monsters to make it more scary when they’re close
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Show me what the monster looked like at the end of the round. If it won, show it dealing the final kill. If the survivors outlasted it, show it escaping off into the distance
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Don’t allow people to spectate the monster. It makes the game less scary. They should have to look through the eyes of a survivor and that way they’ll be able to be thrilled and scared even after they die.
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Make streaks of light that you can actually see pretty well into so when the monster passes by you can see it and get scared. Seeing how terrifying the monster is while not knowing exactly where it is (after it passes out of the light) makes it even scarier
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Don’t kill me immediately – show me an animation of me about to get killed (i.e. slasher raising its arm and then right as it’s about to intersect my screen, cut out
I wanted to do a few of these, just haven’t gotten to it yet. IE the crouching and victory screens.
I like these ideas though, pretty solid feedback. I’ll throw most of this in eventually, thanks Echo.
and I thought I got rid of the default death sounds, guess I need to double check that line of code again
Was playing this for a good hour. Pretty damn fun! First server I tried was broke though.
The game is very well done. I had a great time playing it. Super high quality.
Some suggestions/ideas:
-Predator is a little too OP. He was the only monster I played as so far, but I was able to find everyone within the first 2 hours of the night due to the players being highlighted neon orange. I’m not entirely sure what you can do to fix this without ruining the character design, but I feel it should be nerfed a bit. Maybe make them appear neon if you are VERY close to them?
-Attacking can go though walls. In that one map in the woods with tall trees, I was able to kill someone through the walls because their arm noclipping and was sticking out a bit. (barely)
-Death needs to be more scary. A GUI that pops up saying that I’m dead ruins the build up of fear I had. When I get killed, I should face the monster and look it right in the face. Loud noises help.
-There should be things you can go into and you can close around you. Maybe things like coffins for that cemetery map. You can go inside and the monster can open them. It can create a lot of fear when you’re hiding in a small area, not knowing about your surroundings, only to be discovered by a monster in your face.
I have thus defeated you with a very persuasive double experience ploy.