Bending player torso on an R6 rig

Update on this, having

		game.Players.PlayerAdded:Connect(function(player)
			Point = playerMousePositionDictionary[player] or Vector3.new(0,0,0)
		end)

in runservice still continues to return nil for Point.
The code so far is structured very similar to how egomoose did it in this post which I had mentioned before.