Soon I’ll be working on a combat system I want to make as advanced as possible, only issue is; I’m not sure what the best ways to make it are.
As for I as know there’s like .Touched and RayCast to detect a hitbox but I’m not sure if there’s anything better.
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There is the raycast hitbox by @TeamSwordphin:
It’s useful to make realistic real-time hit detection.
Something you could also do is create a hitbox part and use the :GetTouchingParts() function to detect if there are any character models inside the hitbox part…
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here is another hitboxing system similar to @Scripter_Joe 's
try not to use .touched when using fast moving objects, such as bullets or swords, it has a significant delay.
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Thanks, I’ve always seen these in games though I never knew it was just an open source module
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