You can write your topic however you want, but you need to answer these questions:
What is the best way for a slow motion effect without affecting the player who activated it.?
Changing the gravity affects the player too. Using vector force makes the part go to the side as well
Saw a topic on only affecting a part but changing the vector force to much lower makes it move to side.
game:GetService("RunService").Stepped:Connect(function()
script.Parent.VectorForce.Force = script.Parent.Position + Vector3.new(0, script.Parent:GetMass() * (workspace.Gravity/ 1.003), 0) ---- new one does move it to the side
--script.Parent.VectorForce.Force = script.Parent.Position + Vector3.new(0, script.Parent:GetMass() * (workspace.Gravity / 1.1), 0) ---- old one does not move it to the side
end)