I was wondering what would be the most optimized and best way to go about checking for a player near another player, for interactions like reviving or executing. Here’s an example from Combat Warriors of what I mean:
You can see when I go near a downed player and press the G button, it initiates a glory kill sequence. What would be the best way to check for a player nearby?
Any help is appreciated.
Yes, that would be a good way to see if you’re near enough to another player, however, I would have to loop through every player’s character and check the magnitude for each to actually detect the player first, and I feel that isn’t the most optimized way to do this. I might be wrong, though. Is there any other better way?
I would just loop through all the players and see how far you are.
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local root = character:WaitForChild("HumanoidRootPart")
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
local otherCharacter = player.Character
if not otherCharacter then continue end
local otherRoot = character:FindFirstChild("HumanoidRootPart")
if not otherRoot then continue end
local dist = (otherRoot - root).Magnitude
if dist < 10 then
print(string.format("%s is close (%.1f studs away)", otherPlayer.Name, dist))