Best way to achieve an IK bat swing?

I think this video is suggesting that all the arm movement is based off nodes that control where the arm’s hands should be. (correct me if I’m wrong). It isn’t too hard to program dynamic 2 joint inverse kinematics with the law of cosines. You could dynamically set the cframe of the bat and a cframe for the other arm and calculate the cframes of the arms using this math. Here’s an in depth link.

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