I’m sorry I don’t quite understand your question.
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To anyone who stumbles on this and want’s it in local space as well, its:
local movementDirection = WorldMovingDirection(RootPart.CFrame:VectorToObjectSpace(MoveDirection))
Huge thanks to PremiumJay for that function
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i needed that function bro thanks i know this last 7 months but ion care
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you can use this instead of calculation functions if that helps your problem
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