Best way to create a fireball/magic system

I’ve seen a lot of tutorials on how to handle a fireball system but right now I’m really curious. Which is the best way to make one? I’m thinking of a double-handed throw with animations and custom effects on impact.
Should I use raycasting?

It’s up to u.
But raycasting , I think its a good idea.


There’s a good module for the actual attack system. It’s called Fast Cast

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