Best way to make hitbox for Fist Combat

You can write your topic however you want, but you need to answer these questions:

  1. I want to make a simple combat system

  2. I don’t know which hitbox method should I use (hitbox part, magnitude, ray cast, etc.)

  3. I tried to find a similar question on devforum, but I didn’t found anything that answers my question

So I want to make a fist combat system but there is a couple ways to make the hitbox and I’m trying to find the best way to make a fist combat hitbox

you can write some of the pros and cons of hitbox that you suggest. Thank you.

1 Like

There is raycastHitBox which is very good for making melee

Can I use that for fist attacks too ?

Yes, its made for close combat systems like knife, fist, swords etc

Oh, ok thank you for fast answer.

is like the hitbox based on attachment? or not

It is based on attachment, U need an attachment named “DmgPoint” inside the part or mesh ur gonna use as hitbox

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