hostnod
(TheTomato)
#1
You can write your topic however you want, but you need to answer these questions:
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I want to make a simple combat system
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I don’t know which hitbox method should I use (hitbox part, magnitude, ray cast, etc.)
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I tried to find a similar question on devforum, but I didn’t found anything that answers my question
So I want to make a fist combat system but there is a couple ways to make the hitbox and I’m trying to find the best way to make a fist combat hitbox
you can write some of the pros and cons of hitbox that you suggest. Thank you.
1 Like
There is raycastHitBox which is very good for making melee
hostnod
(TheTomato)
#3
Can I use that for fist attacks too ?
Yes, its made for close combat systems like knife, fist, swords etc
hostnod
(TheTomato)
#5
Oh, ok thank you for fast answer.
Heiguy23
(bittersweet)
#6
is like the hitbox based on attachment? or not
It is based on attachment, U need an attachment named “DmgPoint” inside the part or mesh ur gonna use as hitbox
system
(system)
Closed
#8
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