I’m making a loading screen (doesn’t really have to have a progress bar) and I want it to yield until all the game’s assets are loaded, I tried this script but it doesn’t work. (Note: I tried to use :GetDescendants() as well)
local assets = {
workspace:GetChildren(),
game.StarterGui:GetChildren(),
game.ReplicatedStorage:GetChildren()
}
game:GetService("ContentProvider"):PreloadAsync(assets)
--stuff