Let me just test, I’m pretty sure if you call the data store service or attempt change a store on client it will result a error. But just to make sure let me check it.
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And as expected, if you call your store in local scripts it will result a error.
local DataStoreService = game:GetService("DataStoreService")
local DataVault = DataStoreService:GetDataStore("DataVault") -- Error Ocurred here
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