In a game that relies on at between 0-1000 unanchored parts, how would I prevent the server and client from straining? (don’t really expect a 100% no strain solution)
Each player controls around 250 of those unanchored parts.
Possible options I thought of include setting network ownership or steaming enabled.
Network ownership for at most 250 parts won’t play well with weak mobiles or PCs.
Code would need to be adjusted to work with SteamingEnabled, sounds like a possible solution though.
Advice/other methods are appreciated, thanks!