[Beta] Acoustic Simulation

unfortunately I’m enrolled in another channel for feature testing, so I can’t try this out, so I’d like to ask–given that the thread doesn’t showcase this, how well does it work in “fully-reflective” environments, e.g. in a glass/marble cathedral, where you would expect lots of echo and reverb?
I made a project similar to this three years ago, which is what I had in mind:

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