Also, when will AudioEmitters work with the Volumetric Audio? Because without it this, my sounds become muffled when it shouldn’t be.
Theres a bug that acoustic simulation is makes everything sound weird in first person. Please fix this, because as of now my first person game sounds muffly everywhere, even footstep sounds sound bad
ohhh right lemme try to fix that with a server side script
Gotta do dis now

Now my sound is fixed


That’s very cool!! More updates like this!
Had to do the same with emitters that were attached to attachments within a part.
YES, Please consider this. I understand the previous arguments that came for the exact same thing where someone has asked about possibly allowing stationary lighting that can be baked, but it was ultimately put down since the engine should be “dynamic”. But its always good to support this regardless. Not every game is using a highly dynamic environment, especially for highly detailed environments that would need to sacrifice some real time aspects for performance.
Its a pick your poison kinda situation here, detail or realtime? Sometimes you simply cant have both without having poor performance.
My CPU is ancient, it’s an intel pentium g4600. I get like 100 fps with the beta enabled, 200 without.
Please add multiple diffraction points before releasing the feature. Overall this is very good.
This should be the case, but if you’re seeing it’s not then that’s a bug - will look into it!
So I’ve had a play around with this beta a bit, and I’m really enjoying it in some scenes, especially with the character sounds! Though I would really like to see multi-point audio diffraction, one big problem is the listener moving around the audio emitter - this causes the audio emitter pathing to switch sides and cause the audio to jump from left to right or vice versa in a pretty jarring way. A single-point also means that you can’t hear sound muffled from behind a wall and diffracting at the same time. (As well as muffled sound sometimes showing the same audio jumping behavior.)
Also, I notice that when moving the listener away from the emitter, at certain distances the emitter will suddenly cut off, and then moving the listener even further away will cause the emitter to be inexplicably audible again. (Up until the distance attenuation cuts it off.)
Adding on to above, will there be ways to control which part of acoustics are enabled, like occlusion, reverb (and amount), and if an audio emitter will bend around corners? There’s a steam audio demo which had an overlay showing what was turned on and I think it would be a good way for developers to balance performance and realism.
This is an amazing update thank you!
oh goodness this is beautiful sounding
YES YES YES IT’S HAPPENING I CAN FEEL IT COURSING THROUGH MY VEINS BEST UPDATE EVER
Thank you Roblox; dearly…
Wow…this has to be one if the GREATEST things. This will really provide a more realistic experience–as I note realism is something the group I co-own strives. Definitely is going to be a huge pro to the sound engine of roblox game development.
Well done guys!
This is such a great update.
Very cool.
Pretty cool feature, however with what I’d call a pretty good PC, its really unoptimized.
PC Specs:
- Ryzen 5 5500 @ 4GHz
- RTX 4060 Ti 8GB
- 32GB DDR4 RAM
3 Audio Emitters, 140 to 50 FPS, heavily inconsistent and constantly jittering.
If the beta is disabled however, framerate goes up to a consistent 200+ FPS.
Not to mention, its been causing several issues within studio.
- Seemingly at random, after starting a test, studio as a whole will crash.
- The 3D viewport will rarely break ([Beta] Acoustic Simulation - #58 by WinterStorm_Meow)
- Again, seemingly at random, Studio becomes unresponsive (but doesn’t crash) after ending a test. Buttons can’t be clicked, 3D viewport freezes and nothing can be interacted with.
- New issue I’ve been having: Attempting to wire instances manually in studio causes a crash.
when i slightly move my camera left or right, it sounds like the sound is coming from the very left or very right, if i have a boombox in my hand and walk, the audio will go left and right all the time
This is so awesome, lets gooo!!!
I can back this up. I have a 4070Ti and what is happening to you is the same thing with me. Glad to know its not just me.