[Beta] Acoustic Simulation

Also, when will AudioEmitters work with the Volumetric Audio? Because without it this, my sounds become muffled when it shouldn’t be.

Theres a bug that acoustic simulation is makes everything sound weird in first person. Please fix this, because as of now my first person game sounds muffly everywhere, even footstep sounds sound bad

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ohhh right lemme try to fix that with a server side script
Gotta do dis now :sob:


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Now my sound is fixed :+1: def a good update already implementing to use audio api on everything in my game this is gonna be fun when using voice chat cuz imagine people screaming behind a wall after you threw a bomb in :rofl:

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That’s very cool!! More updates like this!

Had to do the same with emitters that were attached to attachments within a part.

YES, Please consider this. I understand the previous arguments that came for the exact same thing where someone has asked about possibly allowing stationary lighting that can be baked, but it was ultimately put down since the engine should be “dynamic”. But its always good to support this regardless. Not every game is using a highly dynamic environment, especially for highly detailed environments that would need to sacrifice some real time aspects for performance.

Its a pick your poison kinda situation here, detail or realtime? Sometimes you simply cant have both without having poor performance.

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My CPU is ancient, it’s an intel pentium g4600. I get like 100 fps with the beta enabled, 200 without.

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Please add multiple diffraction points before releasing the feature. Overall this is very good.

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