[Beta] Cube 3D Generation Tools and APIs for Creators

That’s brilliant.
I’m glad people are using this tech and pushing it forward.

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not only that, these generators produce worse results than having to manually model it yourself

for example, i used meshy.ai and generated a simple sci-fi cube. all was good until you noticed that the model doesn’t look consistent, contained typical AI artifacting, bad topology, all for a grand total of 227,540 tris… for a simple sci-fi cube

image

decimating it to lower the tri count did help, but it caused so much artifacting you might as well model your own – which i did and managed to get 1.6k tris

these ai’s don’t care about the actual process of modeling, they only guess where each vertices go… which is NOT what you want when you’re making models for REAL TIME GRAPHICS, ESPECIALLY ON THIS PLATFORM.

what i see happening is inexperienced people scratching their heads wondering why their games perform crap, yeah because you used an AI generator that spat out garbage

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blender took me roughly a few weeks to get used to and another month to start actually making some sick models, to me it looks like people not wanting to put any effort into a game and then being shocked when it doesn’t end well

Obviously it isn’t completely ready to use yet, it’s working in progress.
It’s brilliant we’ve gotten this far. It’s the start.

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dude, when they see the complexity of 3d studio max, maya or houdini, they’ll definitely have a second choice with blender, like they’re used by industry professions with YEARS of experience

blender isn’t hard as people make it out to be, it’s the most accessible than the former mentioned.
with that said, use resources, practice daily and reach out for help, that’ll bring you so far with getting ahold of blender, or even life in general

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More features to suck the life out of creation I guess. I think we all know very well these features will never just be used for “prototyping” especially if they get better.

In 2025 you can code without coding, model without modeling and make art without caring.

You are powering slop not imagination.

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the start of more job security for us 3d artists when people start to complain why their 100k tri ai generated 3d models wont work properly. likewise with the whole vibe coding stuff in regards to programming & cybersecurity.

even then, we literally wont bother trying to fix the model, might as well start from the ground up

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Literally I cant even comprehend how this is seen as useful at all.

Literally the engine has so many features missing and we get this…

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This is great!! It helps a lot to visualize ideas being materialized. It improves the coding experience by enabling a tangible asset (quite close to what we have in mind, despite not being perfect) to replace a random part when programming.

I’ve tried downloading Cube and couldn’t use the EngineFast on my RTX 3060 Ti with 8GB VRAM. Engine works fine, although it takes about 15 minutes to generate an asset. Any suggestions on how to update parameters for a faster generation?
It also comes without any texture. I assume Cube doesn’t provide textures, they are made only in Roblox Studio using the texture generation. Is this correct or am I doing something wrong?

Looking forward to more innovations like this that help developers bring ideas to life!

The implementation seems super scuffed, if you use /generate it just pulls assets out of the Toolbox and the only other option seems to be the API which you can’t really use while in edit mode

I don’t get why there isn’t an option to generate meshes similar to the texture generator

Did you enable the “Assistance Mesh Generation” beta feature?

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There needs to be better simplification. This is “a cube with sharp edges”:

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I do actually agree this is just going to make actual developers more useful.
But, I view these AI advancements like freemodels.
There is no problem with somebody using a free model, and AI will probably replace these free model eventually.
While real developers will remain in demand.

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This is likely a separate division than the studio team, since they would have need a different skillset.

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My personal feedback is… Some of the things cube 3D generated are really low quality now there are a few things that look pretty good, I believe it needs a little more improvement but this is progress.

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Great, more garbage AI. I already see how great Meshly is performing.
I can already see how good this works from the preview.

grafik

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Decimate modifier go brrrrrrrrrrrr

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Exactly. Roblox could have invested their time into much more useful and resourceful things to improve the platform instead of this—a silly AI that could potentially take jobs. Roblox doesn’t even realize it, but this could actually cause their funds to go down. Hiring someone and paying them a small amount of Robux benefits Roblox, but with this, it’s free—so Roblox doesn’t get that small cut of Robux.

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I don’t think the quality is good enough to be used in real games, but it is shocking how close it is to being at that quality. I’m not sure how long it’ll be until then, or if it’ll even happen, but it is pretty good. It’s great meshes and 3D models are becoming more accessible to beginners and people who can’t afford to hire anyone, but also a bit scary for people who have it as a job?

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cool. when are we going to get shaders???

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