[BETA] Revamped Asset Manager

that’s so cool, finally something old gets updated

67 Likes

lets goo! i was just having issues removing assets i don’t have permission for and it always drives me crazy trying to find those assets so this is definitely a great update!

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finally organized?? they should do property next

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Looks cool, but how will it look when the window is small?

EDIT: welp
image
ANOTHER EDIT: never mind, it actually looks decent with grid view on
image

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This revamp is great! Finding assets is so easy and fast now!
Thank you for this!

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Although I do appreciate the effort on revamping older parts of studio, I feel like one thing should be taken care of before the next. I do understand this is in BETA, however the new Explorer that was forced on us not too long ago has so many keybind-related features that are either broken or are not present. Although it’s a lot more performant, which is very nice not having it feel resource dependent, the amount of bugs and stuff that’s come out of it makes me just want to go back to the old one and wait until the new Explorer is fully polished and fleshed out.

I’m just hoping this isn’t the same case, and I’ll reiterate that I completely understand it’s in a beta state, so take your time! I’m excited to see where this goes.

40 Likes

These improvements all help to reach the objective of organizing our assets in a more efficient way, especially the feature to create folders, categorize them and name them.

I would like to see a bulk assetid feature that lets you copy the id of 4 images and insert them as a PBR material into MaterialService. Copying the ids manually may not take a lot of time when you do it once, but it adds up if you have experiences with 40 or even hundreds of textures.

The future of this is bright though (just like the name of the render engine), together with the improvements to the explorer I see the trend of maximizing the functionality of all the Studio panels a great idea before adding more to it.

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Docs coming soon for all the UI configuration bits and bobbles, but there’s several options for working in different window sizes!

  • The sidebar can collapse, and it’ll automatically fully collapse when the window width is very small
  • You can right-click on the list column headers to hide/show data. You can also resize the column widths
  • You can resize the sidebar as well!
    Let us know if you have other suggestions for what UI features we can add to help with this. We’re also working on saving these configurations so that your tweaks are retained across editing sessions
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@TechyPlains deeply appreciate the understanding around it being a beta. :prayer_beads: Let us know how we can best help serve you and other creators on this! Feedback here goes straight to the engineers working on this project.

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Thanks for the screenshots! It’s super helpful to see the tool in the wild :slight_smile:

Little tip - You can collapse the sidebar via the icon in the bottom left for more space optimization. Try it out and let us know what you think!

28 Likes

I accidentally figured it out lol

I gotta say, this beta is pretty good, and I can’t wait to see where it goes.

The one thing I miss about the old one is that it doesn’t tell you what modules you added to the game, which can be a bit annoying. The fact that I can’t right-click and preview the asset in the window doesn’t sit well with me, and for some reason, when I click on the asset, it doesn’t insert it; I have to click right and press Insert Asset.

Also, the dropdown for the asset seems like too much to do. Maybe I’m just lazy, but I feel like I shouldn’t have to click two times to change the asset category.

Otherwise, this is a great upgrade to the standard asset manager.

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Folks, I’ve checked the charts. I’ve done the math. We’re undeniably back.

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Ah yeah, the preview feature was definitely useful, we’re looking into how we can rework that into something more modern with relevant details, that fits in the new UI. Stay tuned!
As for the click behavior, this Asset Manager has very filesystem-esque behavior:

  • click once to select. Shift click/ctrl click to multiselect
  • double-click your selection to insert
    And as you noticed, other ways to do the same action exist in the right-click menu.

And noted, thanks on the asset type filter feedback! Keep it coming :pray:

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now we finaly can get our images once uploaded to reuse it wanted to make a plugin for it but failed becouse it returned the frong ids

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Thanks for the quick feedback!

Another thing I noticed was that it shows assets that are NOT owned by me or other collaborators, which could be quite useful, but in most cases, it clutters up the list and prevents me from finding ones uploaded right into the game.

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Thank you for this update!
Unfortunately, I found a bug that was in the Viewport Options.

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I use the asset manager frequently to access other places in my game
However the new asset manager doesnt show me all the places, and searching for them doesnt work either.

The game has 167 places, but the old asset manager atleast loaded every game when scrolling down

could this get fixed please? thanks!

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The asset manager finally seeing a remake is actually maybe the last thing i expected for some reason, really good one at that! Thanks again, Roblox.

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did they just revamp a studio menu and its actually kind of good? how is this possible?

this is not a bug, slenderman is coming

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This is awesome could overwriting group models also get the search feature as well? Either w/ IDs, or w/ Name?

Just like how the animation overwrite does it would be a real game changer.

(This is for Animation) but allowing it for Models would be awesome!

10 Likes