It should, not sure why it wouldn’t but this is interesting. Which version does this occur on?
Think it is the legacy version. I will get him to test it later.
Hey, sorry for the late reply.
I just feel the chat looks weird with the default leader board, and I think you could make a leader board that fits the theme of the chat.
the problem with the custom leaderboards tho is that u can’t add friends (i think?) or report ppl etc bc those are coreui things or smth idk
That’s true, but you can do either of those things by going to the Escape/Settings menu, whatever you want to call it.
That just feels not very practical to me, I don’t think it’s a fair sacrifice to remove that functionality in order to have matching UI but that’s just my opinion.
I agree with you. Custom leaderboards should be made only when needed due to that. Bor wasn’t sure about the functionality of custom leaderboards in regards to adding friends/reporting, so I was just making a comment.
Do you have any updates on this?
It looks really good in appearance. It’s really good as a system and more… I think it’s a very nice Chat Loader. Have a nice day.
oh i have totally forgot, ill get him to test when he is free
yes it works fine, could you also add an option to disable this if
Enum.CoreGuiType.Chat
is set to false?
Probably, implementing more SetCore / GetCore support.
I suggested this in your community server but I probably should have suggested it here instead.
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For V3, can you expose the position controls for the BillboardGUI element used to hold the chat bubbles? It would be nice to have access to raise them up a bit if needed. I’m noticing that, at least in my game, the bubble is just barely touching the player’s head.
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I know V2 is essentially depreciated but I still want to address the issue in case it crops up in V3, but it seems that chat bubbles do not use the AlwaysOnTop property when rendered on screen, as seen in the image below. (Note that this image was a screenshot a secondary users perspective, not my own client)
Can’t wait for V3 to drop. Super excited
I can probably do that. I had stayed away from ‘AlwaysOnTop’ because it could interfere with other game elements and have messages render through walls.
But the concept of it being on only when in view is more intriguing to me. I do like that idea, can probably implement it! I can’t believe I didn’t think of that tbh.
Going to implement that this morning, will be adding one of the Roblox starter maps to the testing game to make it more fun & have the ability to test any bugs with the system I write.
I will also be crediting you in the main post for this contribution / idea if it works.
I would love to see a feature like Add Friend / Block / Unfriend in the right-click menu.
(using this New SetCore Methods for prompting social actions)
This could definitely be abused if implemented incorrectly. I feel like if this feature existed then almost certainly you’d need to allow a user to disable friend invites sent via better chat. Think of all the games with trading functionality that’s always constantly spammed by people
He can just add a cooldown or how you said, add an option for that.
kinda funny i was trying it out in my game
and I had a chat tag script for the default chat and this funny thing happens (it stacks the tags)
I might just have to wait for v3 to be implemented but if there is a fix for the current one available pls tell me how to do it
(there is a setting to change what tag you have equiped