Did you set the CFrame of the camera to look at the head?
Yes.
And is the Dummy placed in the ViewPortFrame?
Yes too…
By any chance is the cam part not facing the right way?
I dont know, I will try rotating the part 180.
You can test it by putting the model in workspace temporarily and changing the game.Workspace.CurrentCamera.CFrame to the part’s CFrame. Set the CameraType to Scriptable first if you do this.
Now it isn’t rendering my hats, idk…
It should be, are their HatAttachments in the head.
It’s beign displayed in the Explorer…
So, it is loading the hats but I Head is there a HatAttachment, if not copy one from your real character in-game and paste it into the dummy in Studio.
It’s also there.
Interesting, is it positioned correctly?
Yes.
Okay, I found the issue, you should anchor everything in the dummy and just after ApplyDescription add the following:
local back = Humanoid.Parent.Parent
(Humanoid.Parent).Parent = game.Workspace
task.wait() --This waits for Roblox welds to load
(Humanoid.Parent).Parent = back
Whoops, I have fixed the code…
Offchance it does this…?
Hmm, any errors when it does this?
No, it might have something to do with the fact I attempted to move the part closer, but I dont think that woule be caused by moving it.