Okay so I put 11 print statements throughout the script ( I might’ve went a bit overboard at the start haha)
print("1")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Folder = ReplicatedStorage:WaitForChild("OverheadGuis")
print ("2")
local UsernamerClone = Folder.Usernamer:Clone()
print ("3")
local ABC = Folder.PickGroup:Clone()
print ("4")
game.Players.PlayerAdded:Connect(function(plr)
print ("5")
plr.CharacterAdded:Connect(function()
print("6")
UsernamerClone.Parent = game.Workspace:WaitForChild(plr.Name).Head
local InfoLabel1 = UsernamerClone.InformationLabel
InfoLabel1.Text = plr.Name
print("7")
ABC.Parent = game.Workspace:WaitForChild(plr.Name).Head
local GroupLabel_Child = ABC.GroupLabel_Child
local GroupNumber = math.random(1,3)
print("8")
if GroupNumber == 1 then
GroupLabel_Child.Text = "Group A"
elseif GroupNumber == 2 then
GroupLabel_Child.Text = "Group B"
print("9")
elseif GroupNumber == 3 then
GroupLabel_Child.Text = "Group C"
print("10")
end
end)
end)
print("11")
and then this is the output.
So it seems something is preventing 9 and 10 from printing.
2 Likes
It doesnt print 9 and 10 because theyre both in the if statement, if the groupnumber is 2 or 3.
If it prints the rest of the messages succesfully, then i dont see whats the problem with the script.
2 Likes
It doesnt print 9 and 10 because theyre both in the if statement, if the groupnumber is 2 or 3.
OH whoops haha I completely forgot about that.
Yea I am really confused as well why it’s not working. Because the original script I posted was working perfectly fine 3 weeks ago but now when I want to use it again it’s not working unless it’s the child of a default head 
I might try to figure out where I can send a bug report so that it’ll be seen since I’m not a regular who’s able to post in #bug-reports
2 Likes
Tested this myself and take a look:


Works completely fine for me, but i have no idea why it doesnt work for you
1 Like
Oh wow. Yea, I really have no idea. I might be doing something wrong.
I took a little break from studio and then had the idea to just parent the billboard GUI to the character as a whole and not a specific body part. Hopefully it won’t cause problems later down the line 
1 Like
Since a lot of pepole are confused. I saw @CitralSushi tagging my post on here so ill explain a bit this issue. If a player has a different head than the normal head (like cheeks, man head, woman head) it wont parent the overhead to the character’s head.
just add wait() before u clone the overhead.
if needed I can make a post to help out all the developers out there since this is a new update that messed up everyone’s overhead.
I forgot to add, when I say add “wait()” before u clone the overhead I mean like this.
wait()
newtext.Parent = char:WaitForChild("Head")
newtext.Adornee = char:WaitForChild("Head")
newtext2.Parent = char:WaitForChild("Head")
newtext2.Adornee = char:WaitForChild("Head")
uppertext.Text = player.Name
something like this
5 Likes
Ahhhh thank you so much!! Adding the simple wait() fixed my issue and now my old billboard GUI scripts worked like they did before!!
I wonder what happened in one of the recent updates that caused the bug.
2 Likes
I think its the character taking longer to load? I dont get it neither.
4 Likes
im having that same issue with mine
2 Likes
@stratolog figured out that adding a simple “wait()” before cloning the billboard GUI completely alleviates the problem!
3 Likes
which part in the script do i put it in?
1 Like
How do you have the script set up? Is it a billboard gui that gets cloned to characters’ heads? If so, I’d put the wait() one line above where a :Clone() is.
i tried that but it didnt work on people with other types of heads
game:GetService("Players").PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid")
local Head = Character:WaitForChild("Head")
local Role = "Visitor"
pcall(function()
Role = Player:GetRoleInGroup(GroupId)
end)
wait()
local CloneGui = OverheadGui:Clone()
1 Like
Try this, maybe. I think it might work.
I just tried that and its working phenominaly! TY
1 Like
Yayyyy! That’s so great to hear!