Billboard Gui Scaling

For my space themed game, I would like to have a locator beacon for every ship/satalite/whatever. There is warp in the game, so beacons need to be visible from 10K Studs. The problem now, is that the BillboardGui is getting too massive using pixels, and too small using scale. How do I limit the resizing of a BillboardGui? Is there another way to do this?

You would need to use scale for both the Billboard GUI and the object

Someone has already had this problem here is the link: https://devforum.roblox.com/t/is-there-a-way-to-give-a-static-size-to-billboardguis/28224

The problem now, is that the BillboardGui is getting too massive using pixels, and too small using scale.

cough cough

… and too small using scale.

Sorry for the sarcasm…

Sorry I jumped the gun there. Opps. If you keep the scale the same size, and just change the max distance. This in all will keep the billboard GUI at the same size and at the distance given of 10K studs.

However in the past I have had a similar issue, I have put the MaxDistance to infinite, and set it’s offset size to a given size of your choice. This will keep the same pixal size no matter the distance.

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