An error is an error script stops …
Anything regarding the image object? Imagetransparency?
It’s not transparent, it’s only invisible because of the script (it shows if I disable the script but then there’s no animation)
Can you a conclude a .Visible = true on your image changing loop?
there’s no need because I can run the game and see if it remains visible, which it does
That will need a tostring() on it for sure. Idk if that’s your error but that Image input is all a string.
The way you have this set up you could use
local Walk1 = script.Parent.Walk1.Value
And not have to add that to the call. That Value isn’t changing so …
I figured it out: in the creator dashboard they added images separate from decals which I was unaware of because I was using the out-of-date develop tab instead.
If I now copy the asset ID of the image instead of the decal, it works as normal.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.