Maybe I’m misunderstanding you, but I don’t think this matters. LightInfluence=0 means that the billboard GUI should not be influenced by light. Lighting setting shouldn’t/don’t matter.
The fact that it is is breaking bubble chat—and everyone else’s billboard guis, is the issue.
@Quenty i’ve never seen ANYTHING like this. Especially the fact that it is breaking things is certainly a huge problem. Have you tried searching the properties of the things that are breaking?
Can somebody please fix this? The fact its been an issue since 2016.
Come on. Please at least give us a date in a roadmap to fix the behaviour of Billboard GUIs with PostProcessing Effects (bloom)
This is a consequence of our tonemapper altering the color of everything that gets drawn into the 3D world. ExposureCompensation is expected to affect the perceived brightness of everything in 3D. There’s another thread with more details and solutions.
So this is altering definition of lighting? My game us having a problem with this too. Thus this happening, I am not currently on the state of this happening but I am just not able to tolerate this happening for certain lighting to have this junctioned between 2 light sources. Are you guys still fixing this?