Order is all relative, but Roblox binds to certain benchmarks based upon priority.

So anything between 0 and 100 will run before input runs. So if you want an action to occur before the camera updates, but after the player has already input actions (so for example, slowing down the camera movement, you’d want to bind between 100 and 200. There’s extra space between them so you can bind your own custom things between any of them.