Blast Door hinge keeps returning to original position when rotating

If you’re making that detailed of a repetitive animation, you could consider making the door a Humanoid model and animating it using Roblox’s animation editor.

Just attach all the Motor6Ds using a plugin like this one and animate away
Then it’s as simple as doing

Track = Humanoid:LoadAnimation(Script.Animation)
Track:Play()

Thank you, I will give it a try

I was just wondering on how to fix it so my door dosen’t move in the x,y,z axises and instead it just rotates along the y axis