Hey there! Im here with another tutorial that contains some cool resources!
Basically blender is pretty messy when it comes to exporting stuff from it to roblox, you might end up with a piece of mesh a lot bigger or smaller than you intended it to be in first place.
What im bringing you here is a True scale measurer that is the 1:1 representation of roblox world scale in Blender, this way you just need to model around it to make sure it keeps the size you need on roblox too, not requiring post - resizing inside roblox which tends to be annoying.
You will need 2 things for this:
My measurer 3d mesh (The one you see in the image) The BTR 90 comes free for you to test, i made it a while ago.
MeasurerWork.blend (2.9 MB)
and a quick change of settings.
Basically each time you export something from Blender to roblox make sure it is FBX
Make sure that Apply Scalings is set from All Local to FBX all, and that should do the trick.
And thats it, is pretty simple but you can basically make anything you want on Blender and then import it to Studio in the same scale!