[BLENDER 2.79] Proper way to UV-Unwrap your mesh and export w/ texture

I believe you go insert a mesh part in roblox, upload the mesh ID (your obj file or whatever) and also the texture of the mesh part as your image

  • I didn’t meant to revive this topic, just wanted to answer questions

Thank you for the color palette! :smiley:

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thank you but now i have 4.1 version so is this working?