Looks like a cool way to make custom animations.
I’m currently testing exporting an animation but I get this error whenever I click the export button:
Am I doing something stupidly wrong here?
You likely replaced the originally generated armature (during rig import), which discards important metadata. You can use the Map keyframes by bone name
button to copy animation data from the bones of one armature to the generated armature if necessary.
Turns out it was because I was duplicating some bones (for IK purposes). All good now, thanks!
Great plugin, by the way. I’m learning how to rig and animate using Blender (I apologise for being a noob) for my current project. Animating, for me, has been the worst part of development, and I’m counting on this to change that.
I did exactly the same as the Videos why does it turn my Character 180 Degrees when playing the Animation?
And my Character is also floating…
https://gyazo.com/ca2aacdbd96869b7395add2688af9f0c
How do I fix it?
Export the character flipped around and in a proper neutral position in world space in Roblox (i.e. the HRP centered above the ground at (0, 0, 0)
).
The blender addon currently always assumes that’s the rig center, which generally works, but Mixamo relies on it being set properly relative to the actual rig.
Ok Thank you @Den_S, I’ll try it again.
If I still can’t do it can we do Discord?
So the Rotation of the Character is (0,0,0) and the HumanoidRootPart is at (0,0,0)?
Setting the HRP to (0, 2.35, 0)
with orientation (0, 180, 0)
is what I use. (so the character is on the ground with its feets)
Also Den_S, I saw some people at the RDC game jam use motion capture animation in their game that they recorded themselves. Any ways that we could make motion capture data for a rig in blender that can transfer to roblox?
Looks like streamable did something weird, reuploaded it here;
External MediaYou can use any animation tools in Blender to animate the rig, including any mocap addon you’d like to use (there’s a “Motion Capture Tools” addon already included with Blender, which may be of some use – it at least supports custom retargetting).
I haven’t ever recorded mocap animations myself though, but I know others had some luck with that. You may want to ask them directly what tools they used instead.
Awesome! Great video, thanks Den_S
Ay, good plugin mate. I suggest you to place down this link into the plugin description, if a random decides to use it.
I’ve always thought devforum links are regarded by Roblox as offsite links, so that it’d be against the TOS to link back to this page…
*.roblox.com
and roblox.com
should all be fine. In fact, once the old forums shut down, the Bulletin Board category was made so that devforum users could link to informative posts here from the main website.
That Bulletin Board category is indeed quite convincing. I’ll add a link, thanks!
Absolutely loving this plugin! Many thanks!
I have yet to run into a problem, if I find one Ill post it here.
Is it just me or is the “Import Animation” button not working? When I press the button nothing happens other than refreshing my workspace and scrolling it down slightly… I’ve tried with multiple rigs but it won’t do anything for any of them.
I’ve never run into that problem, only thing remotely close is corrupted animation data not sending but I fixed that.
Maybe try doing it in another studio session?
It sounds like another plugin is conflicting with what the importer tries to do (create a temporary script and open the editor) – does it work if you disable all other plugins?