I have updated both the Roblox plugin and the Blender addon;
- Support for named keyframes (sort of hacky support, but I needed it myself)
- Easy import of animation data from rigs inside of FBX files
Importing animation data from keyframes stored in a FBX file to Roblox is now much simpler, see the video below:
Animation length is also automatically derived from the imported animation data. Just remember to set a suitable keying set before importing anything (once), choose LocRot if unsure.
(edit: updated again to fix an issue)