Blender rig exporter/animation importer

I got it resolved now, I switched it up so now the motor is connected to the HRT rather than the RightHand. Doing that allows me to use child constrants without having to break the parent and mess up the entire structure.

I think I love you. This is going to be such a help!
When roblox fails to do something trust the amazing dev community to have created and exceeded every expectation at the same thing. Thank you!

I mainly use Maya these days, are you planning to release any similar support for that platform @Den_S?

There are no plans on my side for that.

4 Likes

This plugin keeps crashing studio whenever I try to upload animations/ close out of the plugin grr :mad:

And it has happened on every single computer I’ve used this plugin on, which is about 6 or 7 I’d say

The crashing (at least on closing) is due to a Studio bug. Still seems to just allow me to upload an animation, though.

Not sure if this has been mentioned, but recently i’ve been having issues with importing animations from blender 2.8. I don’t get any errors in blender or studio, but when i paste the code in the importer plugin, the rig is not moving and I have no clue why. I have tried multiple animations and all of them do the same, I am using a rig that I just spawned in with the Rig Builder, I could import them just fine just a few days ago and I don’t remember changing anything particularly 2019-11-22_17-15-58

That has nothing to do with it, that’s just how you’re supposed to use the plugin

1 Like

Looks like something broke with the previewer in some recent Roblox update… Probably worth trying to simply upload the animation after importing it, that should still work fine.

Will look into the cause of this in more detail later if it’s not fixed somewhat soon by Roblox.

Weird, trying to import a FBX animation

I get this error

“Cannot map rig, the following bones are missing from the source rig: HumanoidRootPart, LowerTorso, Torso, LUpperArm, LLowerArm, LHand, RUpperArm, RLowerArm, RHand, Neck, Head, LUpperLeg, LLowerLeg, LFoot, RUpperLeg, RLowerLeg, RFoot.”

But its all their…

( Using Blender 2.8 )

2 Likes

Same thing here @Den_S longer than 3

Try to import your armature in Blender via the regular .fbx importer, then check that the bone names match exactly between the two armatures (some other users claim mixamo added 1’s to the bone names, may be the same issue here? I can’t reproduce that issue myself, though).

1 Like

I tried that, I don’t think its on your end. Could be blender 2.8 and Maximo not working together.

I fixed my issue by going back to blender 2.79.

Will it ever be possible to import Roblox Animations into blender? would be helpful for re-targeting animations to work on rigs.

1 Like

There are no plans for this on my side.

1 Like

https://gyazo.com/d2f712961aa49402672c3b6fcc8afa7f
This is happening when i try to select the rig model

1 Like

Looks like another plugin is causing that (this plugin will start and stop the game’s simulation to preview animations, which that plugin probably didn’t expect).

1 Like

This is the perfect plugin for creating hats with, can fit the model directly on the head, much appreciated!

1 Like

Oh it was the tool grip editor, Thank you!

1 Like

I fixed that output error, but now animations are not importing, and output doesnt say anything