Blood Engine - A droplet emitter system

Hi,
What did you do to fix it ?

Thanks

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Please share your code. It is possible your blood instance has missing information or isn’t fully formed.

We cannot provide assistance without a baseline to see what error you can be having.

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I’m guessing Emit is nil because you tried to use the module on the server, which doesn’t wont work.

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Blood Engine • V0.0.5

↳ General Changes

A showcase has been included on the GitHub Repository.
An efficient method, UpdateSettings, has been added for changing settings.
Resolved an issue that prevented the proper removal of excess droplets.

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Is there a way to do this on the server?

umm, where is the .rbxl showcase place?

thanks

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There is, but why would you want to do this? Just wondering.

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It’s on the V0.0.5 release.

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I’ll add back the ability to do it on the server but it won’t be as efficient as doing it on the client.
Canceled, as performing the operating on the server would not be as efficient as doing it on the client. If you have any questions on how you would implement it on the client, ask me.

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I want to do this because i dont think this replicates to other clients… I want everyone to see the blood

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Use a remoteevent to replicate it to all clients. Do NOT use it on the server.

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Getting an error



image

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I’m gonna get it fixed by Thursday, school’s just keeping me super busy.

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The bug has been fixed now, reinstall version V0.0.5.

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why does the water drips go through the objects when it is high in the air

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Ill check this issue out within this week.

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hey can someone help me make a script to emit from a part? I cant get it working but when i get the emition done i will be able to do the damage script. the emition just wont work can anyone help? (the usage doesnt work)

on every script BloodEngine.new has an error and nothing works

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have you fixed it? i have the same problem.

nope, the usage is very outdated i think, ive been trying all day