That’s an outdated version of the module, I assume its from the source code on GitHub since I forgot to update it.
So is the github code updated or do I use the RBLX model link instead?
Use the Roblox model for now. And may I ask did you use the BloodEngine file provided with the latest release on GitHub?
I would assume so?
I’m on the main branch but I see the BloodModule file in the src folder has not been updated for 3 weeks. Maybe a commit issue?
Edit: I see the new code as a release on the sidebar. Sorry for the inconvenience.
Report back to me if its the same as the src code, just to make sure its not outdated and if you still encounter bugs.
Hey, I have a Issue with the Blood Module. Its said attempt to index nil with ‘Emit’
And when i’m trying to do in a LocalScript There is no Blood. How Do i fix that ?
i fixed the issue. Its Working now
Hi,
What did you do to fix it ?
Thanks
Please share your code. It is possible your blood instance has missing information or isn’t fully formed.
We cannot provide assistance without a baseline to see what error you can be having.
I’m guessing Emit
is nil because you tried to use the module on the server, which doesn’t wont work.
Blood Engine • V0.0.5
↳ General Changes
A showcase has been included on the GitHub Repository.
An efficient method,UpdateSettings
, has been added for changing settings.
Resolved an issue that prevented the proper removal of excess droplets.
Is there a way to do this on the server?
There is, but why would you want to do this? Just wondering.
I’ll add back the ability to do it on the server but it won’t be as efficient as doing it on the client.
Canceled, as performing the operating on the server would not be as efficient as doing it on the client. If you have any questions on how you would implement it on the client, ask me.
I want to do this because i dont think this replicates to other clients… I want everyone to see the blood
Use a remoteevent to replicate it to all clients. Do NOT use it on the server.