I love how good it looks. Really made it look fabulous.
Decals don’t work properly, also, it’s not really clear how the decay mechanic works as the module spawns a lot of useless meshes and doesn’t delete them afterwards.
After changing the blood decal, the puddles spawn but they are minuscule, even after changing the settings to make them have a bigger size, the puddles for some reason get reverted to being minuscule after a very short period of time.
Edit: Solved this by changing “DefaultSize”. Apparently “StartingSize” is useless when working with decals
What is the best way to hide all the current blood parts because I do not see any functions inside the engine that do that.
Is there a way to change the material of pools left by the droplets? And also, the color of the trail and effects. I want to be able to use this for not just blood, but as other liquids like from throwable potions. In the same game too so changing the color of the particles in the folder won’t work.
Nevermind! Figured it out!
Didn’t work. In fact, the module is very buggy.
You can used global client settings to change the droplets as soon as they enter Terrain (they are stored in workspace.Terrain), so for example
workspace.Terrain.ChildAdded:Connect(function(cd)
if not _G.ClientSettings.Blood then
if cd:IsA('BasePart') or cd:IsA('MeshPart') then
cd.Transparency = 1
end
end
end)
To hide them, you can iterate over the children of terrain and set their transparency to 1 as well.
Are your decals also showing up as gray squares?
For some reason Decal SurfaceApperance 1, 10, 12, 14, 7, 8, and 9 do not load.
The decals were taken down by Roblox.
all decals got moderated by roblox
Thats odd. I thought they were chill with gore now.
They are not, only in some cases for some reason, this is my biggest complaint on Roblox.
If you scroll up you can see how I made a texture that wasn’t moderated and looks similar to the original ones, incase you wanna make your own.
I was gonna make more and upload them here but I got stuck with other projects and I’m just really busy
no!!! i was about to use this for me horror game
Does anyone have an update .rbxl they can share , with newer public working decals , etc?
And example script that kicks them off?
Plus like above posts, first hides them, also destroys them , can size them on the Y or scale them…etc…
Options for different materials…
Thanks