dannnnnnnnnng. lookin’ good rn
thanks bro, took me some time, but I’m not sure how viewmodel animation will go. Creating a new system will take me months as I’m new to it. I will expand my existing gun system. This was just a test for my abilities lol
How about this?
To give it more of a video editing feel, you could make the mosaic appear on a ScreenGui and change the mosaic’s position every 0.1 seconds instead of a short, fixed duration.
Alternatively, you could also make it so that if the mosaic and the face are separated by about 20 pixels, the mosaic’s position is quickly adjusted.
This is example.
local BBFrame = script.Parent.BuilderBird
local NoobFrame = script.Parent.Noob
local BB = workspace.BuilderBird.Head
local Noob = workspace.Noob.Head
local function FramePosition(Frame:Frame, Head:Part)
local V3P = workspace.Camera:WorldToScreenPoint(Head.Position)
Frame.Position = UDim2.new(0,V3P.X,0,V3P.Y)
end
local function FrameFar(Frame:Frame, Head:Part)
local FV3:Vector3 = Vector3.new(Frame.Position.Width.Offset, Frame.Position.Height.Offset, 0)
local V3P:Vector3 = workspace.Camera:WorldToScreenPoint(Head.Position)
if (FV3 - V3P).Magnitude > 30 then
FramePosition(Frame, Head)
end
end
game:GetService("RunService").RenderStepped:Connect(function()
FrameFar(BBFrame, BB)
FrameFar(NoobFrame, Noob)
end)
while wait(0.1) do
FramePosition(BBFrame, BB)
FramePosition(NoobFrame, Noob)
end
this is neat! I’ll def be using this for my game now. Thanks a ton!
YESS got freeaim!
Interesting. I look forward to your future progress, best of luck!
YEAHHH. thats amazing.
im excited for when this releases
thank you bro! Took me a while to make this!
Thanks a lot. It means so much!
may i ask how you did this? i was trying to figure this out earlier but i couldn’t find anything on it.
Aghhh, I’m not so willing to release it. This has taken month’s to do and I have had some friends help me with it. I too searched the forum, but they don’t have anything about it. Maybe in the future I will create a post for this system.
working on cutscenes now. I’m still having conflicting thoughts on whether I should make missions or a like basic battle system. I feel missions will take longer, but will have more people interested or locked in for the game. Missions also will be based off the movie Sicario - > The first.
I would love missions. They would give the game a Call of Duty campaign feel and make it much better, even if it takes longer to develop.
exactly what I’m thinking lol. My friend told me the same asw so yeah.
Hey there, since you’re the only one ik willing to like give feedback or tips lol, do you think dialogue would be necessary for a scene like this? Within the plane ride ofc*
When they are inside of it talking about who one person is. I suggest you watch the scene.
ofc dialogue would change since I dont want the mission focused on 1 player rather I would like to have 4 players completing the mission at once.
Sorry for the late response.
Inbox didn’t give me this until today!
I think adding even more dialogue to the game in spots that usually don’t would be awesome. It’s not absolutely necessary, but it would definitely make the game more immersive!
Absolutely stunning!
As someone who struggles with animations, I have to say, this cutscene is incredible! There might be some copyright concerns with the movie, but aside from that, it’s great.
yeah, although I have changed the plot a bit, I may have to change the players names If it gets to that point I will just change the plot. But it still stands with fighting across the border and etc.
I’m also kind of stuck with how to do somethings like make a moving car with players having the ability to shoot etc. I may take some time with this lol