Ironically, I actually turned it on for the right thing and copy pasted the wrong thing in this thread.
Do you still want to include 247618268 ?
Ironically, I actually turned it on for the right thing and copy pasted the wrong thing in this thread.
Do you still want to include 247618268 ?
Ah gotcha, yes please
Something is very strange about the Cube Controller game. I donāt see the feature activating in some places that I think it should.
What are you using to control the rotation of the cube?
Can I get it enabled on this place? 258284917
I am interested in this feature being implemented in one of my ship games I have been using the old physics solver to get around the character being able to stop a ship issue but I would like to move towards using PSG Solver instead, provided that this is not too late for this feature to be added.
ID: 245440965
Itās been quite a while now, and Iāve not noticed any change in behaviour of the unstoppable power of Humanoids.
Is there any update available for this? Reverting to the old physics solver isnāt an option for me, and the parts with the BodyMovers are controlled server side, and I donāt know of any way to solve this for server-controlled parts.
Itās going to be introduced soon, as this post says:
https://devforum.roblox.com/t/upcoming-changes-to-distributed-simulation-local-approximate-simulation/126364?u=captainmarcin
Unfortunately we donāt know when exactly. So it looks like we still need to wait.
Ahh, thatās great! Slipped through my unread because I, as a new member, didnāt have access to #development-discussion but do now. Good to know this hasnāt been forgotten.