Bone positions no longer functioning

Could you also please filter out my game: 69817459

It is also affected by this changes.

image

Refer to the above:

why are you only taking a snippet of the post?
I have started experiencing the exact same issue again today, even though my place has been added into the filter, showing that clearly, it’s cropped up again. It’s not an issue bumping this post when the issue occurs again.

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The filters were disabled Friday afternoon because the flags were flipped off for everyone. If you’re still seeing issues today, they are unrelated to these flags. But we would still like to investigate them, what issues are you seeing in what places exactly?

It’s the same issue as what I experienced yesterday - the bones do not update the plane mesh, be it through the dragger or setting their position through code:
https://cdn.discordapp.com/attachments/785870115463626765/876135686049251388/qyxVfLg733.mp4
I’ve sent the mesh in our PMs previously

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Great, I will follow up in that thread next week.

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Because only the snippet matters as stated above. The changes were already fully turned off, so there’s nothing for Sir_Bedevere to filter out in terms of placeIds, it wouldn’t make a difference at all since the changeset is fully turned off. The post I was replying to specifically asked to filter out a set of placeIds.

Feel free to DM me about meta questions instead of diverging from the thread in the future.

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Hey, the issue is still occuring & is reproducible by me, and is severely impacting my workflow - is there any ETA for this by chance? Many thanks.

Yes, we have your info in the private thread. We will be looking into it this week, but I can’t give you an exact ETA.

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Are your waves parented under a Model or a Folder? Skinned MeshParts have to be parented under a Model to function correctly.

Hiya, I believe they’re under a Folder. Has worked fine this way for the past few months so the Model requirement would be a new behaviour.

Happy to try putting them in a model if you re-enable the change - alternatively I did attach a repro file in the private section of the report if you want to try it out prior to re releasing the change?

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It did work in the past under a Folder, but that was a bug, unfortunately. If you could update your places to use Models, that should continue to work going forward.

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As of today this has stopped working once again - even when under a Model as opposed to a folder.

Repro file is in the original post. Line 3 StarterGui.OceanWaves you can change OceanWaves = Instance.new("Folder",workspace) to OceanWaves = Instance.new("Model",workspace) and the waves still will not function.

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There was an unrelated change this morning that adversely impacted skinned meshes, but it has been reverted. If you restart Studio, does it return to normal?

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The bug returns again today for a rig with multiple parts/ with a RootPart. So far, this happens randomly on Studio with about 80% of happening.

Do you have Beta Features → Cage Mesh Deformer turned on in Studio? If so, can you turn it off and try again?

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