Boost Your Discovery with the Improved Recommended For You Algorithm and Analytics for Creators

Ever since Roblox started touting the “Similar Players” discovery algorithm our game has been thrown into the garbage in terms of popularity.

Our game Murder Mittens used to compete in the Survival category (this is a Murder Mystery type game), which our session time and retention were easily hitting the upper 50 percentile.

Ever since the change, suddenly we were competing against completely different game genres like roleplay games and fishing games, such as Warrior Cats: Ultimate Edition, Dandy’s World, and Be a Silly Seal - which pushed the target session time range our game “should be” far out of the water. We were also getting predominantly recommended to players who weren’t interested in the murder genre at all which ultimately led to people being curious; playing; and dipping immediately seeing they’d rather play a RP, story or fishing game - which also hurt our retention statistic.

We held an average of over 1K+ CCU last month, but now we’re barely struggling to even hit above 300.

And after this announcement, suddenly our players dropped even further. We had a low of under 100 lately and we’re hovering around 200 even at peak time. It seems that Roblox is reinforcing this new algorithm to affect developers even further.

It is genuinely disheartening to see that a disproportionate amount of developers, me and @Spiraxy included, are negatively impacted by the changes far harder than the benefits it provided to other developers.

I do not support this change.

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