Breaking block issue in my building game

i was using Mouse.Target and while ingame sometimes Mouse.Target is nil

Did u try to check that the target isn’t nil

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yeah
(30 characters eeeeeeeeee)

try Mouse.Hit.p it only fires when a player clicks something

but i want to get the block, not the position

Ok use Mouse.Target then

when you fired the event the Server did you use this peace of code

RemoveBlock:FireServer(Mouse.Target.Parent)

You cant reference an object from the mouse`s target u have to use.Parent

after some rewriting, i think i fixed the issue and im happy now

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