So, I tried to create a bridge made with RopeConstraints, but besides swinging a little more than desired, it disappears (it is thrown to the winds) is there any way to avoid this? (the bridge disappearing)
I’ve tried looking for some similar posts, but I couldn’t find any that had a good solution.
Have you tried to make the planks of the bridge thicker? I have heard of issues with characters walking on pieces that are too thin and the physics having issues.
Well it’s a little different from what I thought I’d do, but from the current physics that Roblox is in, I think this is the closest you could get, thanks a lot for your help!
Yes, I tried, but it didn’t seem to change much apparently the post I sent above says that very short ropes cause mathematical instabilities, and long ropes wouldn’t do much good either so I think the best alternative was the one you proposed, for decorative purposes.
I was messing around with rope bridges recently and found a few tricks to make them work better. I don’t have time right now, but if you could send me a copy of the game or even just the bridge, I could try to figure out what’s wrong.
I fixed your bridge by removing the rope constraints that were fighting in the vertical direction. If you want to visually put ropes there that have cancollide to false this will be your best bet. However I was able to walk up and down the bridge with no issues, and if you wait a bit, the bridge comes to rest. NewBridge.rbxm (7.1 KB)
This is a good idea. Though I believe the main problem with the original bridge was that it contained connected parts with a high mass ratio. Our current physics solver has stability problems when a very light part is connected to a very heavy part.
That makes sense yes… i wish in addition to making parts massless, we had the option of distributing mass across all parts connected with a new class of weld constraint. Sort of like an assembly mass that divided any specified constrained parts evenly.