BridgeNet2, v1.0.0 | A blazing fast networking library for Roblox

version 0.5.3: 7/31/2023

Added

  • A mock API for when BridgeNet2 is ran in edit mode. Limitations: InvokeServerAsync will infinitely yield, connections will never run.

Improvements

  • BridgeNet2 nows prints the current version upon being loaded
  • Improved output readability
  • Potentially breaking: Bridges now are cached- this means you will have the same bridge object across scripts. This should be more expected behavior, and should overall be an improvement.

Fixes

  • Potentially fixed some issues with loading and identifiers?
  • Fixed a bug where referencing a bridge multiple times clearing connections each time (Except on the client this time)
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