Bug..? - Setting CharacterAutoLoad to false disables movement for non-keyboard

For some reason setting characterautoload to false and spawning in with a remote function/event COMPLETELY disables movement for non keyboard players which literally breaks the entire game experience.

Is there any way to load in the character without breaking the entire game??

__RESPAWN.OnServerInvoke = function(Player)
	task.wait(2)
	Player:LoadCharacter() -- Mobile and console players can no longer move apparently..?
end

Edit: Seems like enabling CharacterAutoLoad didn’t fix it either, please i really need an urgent fix, only keyboard users are able to move…
They can jump but not move

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Found the solution, it was this Simulating smoother character movement? - #3 by ThanksRoBama, disabling it fixed everything.

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