How does one make a bullet, that will shoot from the weapon as a normal bullet, but the physics will apply to the bullet so it would keep falling down while it’s airborne. I’m bad with CFraming and roblox physics, and I can’t imagine a way to do it.
Any help would be appreciated!
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Frepzter
(Frepzter)
April 17, 2021, 6:39pm
#2
Use lookvector to make it go the direction its poiting and then make an increment variable that orients it down after an amount of time .
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I’d look into FastCast to handle the logic for you.
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