Bullet script help

How does one make a bullet, that will shoot from the weapon as a normal bullet, but the physics will apply to the bullet so it would keep falling down while it’s airborne. I’m bad with CFraming and roblox physics, and I can’t imagine a way to do it.

Any help would be appreciated!

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Use lookvector to make it go the direction its poiting and then make an increment variable that orients it down after an amount of time .

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I’d look into FastCast to handle the logic for you.

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