Bullet script help

How does one make a bullet, that will shoot from the weapon as a normal bullet, but the physics will apply to the bullet so it would keep falling down while it’s airborne. I’m bad with CFraming and roblox physics, and I can’t imagine a way to do it.

Any help would be appreciated!


Use lookvector to make it go the direction its poiting and then make an increment variable that orients it down after an amount of time .

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I’d look into FastCast to handle the logic for you.

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