Bullet Velocity Help

I am trying to make a gun where when you shoot a bullet, it gets affected by gravity and dips towards the ground like in real-life. A good example of this is in Big Paintball, where when you shoot, it dips towards the ground the farther it goes. I have tried using parabolas, which did not work because it creates a curve when given a starting point and an ending point, which is not what I want, and I have tried using BodyAngularVelocity and BodyVelocity, but they do not move realisticly and do not work well. Any help is appreciated and thank you.

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Set the velocity of the main Part of the bullet, it gives an impulse only the first frame and gets altered by gravity. Also check if the game gravity is the same as real life