What do you want to achieve?
I want to be able to save and load terrain for a game I’m construction.
What is the issue?
The issue is that terrain, especially when I have many maps for my game, can cause lag. If I could only have one loaded at a time, it would reduce a lot of lag.
What solutions have you tried so far?
I have looked for solutions, the farthest I got was Terrain:ReadVoxels() but I couldn’t seem to get it to work properly? If anything I don’t think it can save complex terrain.
Below is a photo of just one of my maps. The terrain here is quite small but having many of them just sitting in Workspace is causing lag for my servers.
I’m simply looking for a way to save a terrain in a table form. So if a specific map is voted on, it can load the terrain needed.