ok so basically I need to move a projectile between from start to end with a curve but without using Bézier curve, only cframe
like this:
so far I found this video using apply impulse for the curve
it is close to my answer but all I need is doing it with only cframe
any help would be appreciated.
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What do you mean? Bezier curves can easily be applied to CFrames, and the LookVector can be obtained just by using a point slightly ahead of the current point on the curve.
Also, if you do want it to be physically accurate, the kinematic formulas are going to be useful.
I could use Bézier curve but eh idk how to make it so it continue to curve even when reach to the
this video will tell you what I meant about using only cframe
Why can’t you just use that tutorial? It even goes into the physics behind it.
the main question here is how can I calculate so it shoot from start to end point
Oh cool. How did I not find that
system
(system)
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February 19, 2024, 11:25am
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