Calculate projectile curve between start and end point without beside curve

ok so basically I need to move a projectile between from start to end with a curve but without using Bézier curve, only cframe
like this:

so far I found this video using apply impulse for the curve

it is close to my answer but all I need is doing it with only cframe

any help would be appreciated.

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What do you mean? Bezier curves can easily be applied to CFrames, and the LookVector can be obtained just by using a point slightly ahead of the current point on the curve.

Also, if you do want it to be physically accurate, the kinematic formulas are going to be useful.

I could use Bézier curve but eh idk how to make it so it continue to curve even when reach to the

this video will tell you what I meant about using only cframe

Why can’t you just use that tutorial? It even goes into the physics behind it.

the main question here is how can I calculate so it shoot from start to end point

Oh cool. How did I not find that

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