Caliber // Alpha Demo Release

Its barley noticeable. You should ramp it up a lot more.

Definitely not high enough fire rates. It takes way too long to kill somebody.

Also if I came as aggressive or hateful, I’m not. I just have a lot to say.

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I’ll work on that den

The automatic fire rates are usually range from 0.055 to 0.1175.

I’m not saying that it’s that big of deal though larger rig models can awkwardly clip through walls when in certain situations such as peaking above windows or peaking an enemy while hugging a wall. Implementing this might make things more visually appealing is all I’m saying.

Though overall this game has great potential to become a front page FPS game and I can completely understand if you wouldn’t want to implement my feedback as it is pretty minor.

I think I can try to work on that by maybe dynamically scaling it? It could solve some issues.

gameplay is way too generic, and most of the ui doesn’t even work

your framework is very “stable” and “production-ready” too while being incapable of even detecting kills right.
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overall your game is just not fun and is just too generic. you shouldn’t release alpha demos anyway.

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Shop, customization, etc. is intentionally not working yet. We want to focus on back-end completion before applying those.

The kills bug is a recent issue that only came arise as of a few hours ago. Working to fix it asap!

The pre-alpha demo had about 750+ players, but it was closed for maintenance. We reopened it a bit early so people could slowly get back into it.

This sorta reminds me of Arsenal to be honest.

This game play style is really cool. I loved it. One bug though is that when you kill an enemy, for the kill feed, it displays twice instead of once. So far, I havent found of anything else to report. Well done! [Also is this using Yucon Framework? :eye: ]

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Also found a devastating bug. If you spam the M key multiple times when you die, it glitches and menu screen and doesnt allow for you to enter the game again.

Ooh, that is bad. I’ll work on it.

It is indeed!

I think that’s pretty good, in my framework I have to like .050 to .150

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@RealOfficialTimothy @mostbootifulgirlever @Marimariius @Lmethod

We reverted to our original style of gameplay in the pre-alpha months ago; the game is now randomizer-based. Since this is what was more popular back then, hopefully this is more appealing.

Aside from all the bugs, I see a great amount of potential within the game. I see people comparing it to Arsenal, but to be honest it has so much potential that I think if your team sticks with it, you can hang with the big dogs. Very intriguing, love the weapon design and bass in the gun shots. Also I actually think it is more enjoyable than Arsenal.

Bug I encountered:

  • when spawning weapons will not be there
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The game is good however It takes like 5 mins to load into menu when first time joining the game, Also In outpout there are lot of erros type like Sound cannot be loaded.

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Wow! Your game is super polished and looks awesome!

Here’s something I noticed:

I noticed your UI’s white inner outline isn’t a constant width, I’d recommend using a 9-slice image:

image

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I really recommend just closing it for now and work on the game. Like there’s no scoreboards no kills actually being saved. Also why release a “Alpha Demo”? Nobody wants a game that is super polished (Animations, sounds, models) but terrible gameplay. Overall this game was a bit disappointing.

Plus try to change it up a bit because NOBODY wants another fast paced small maps fps.

(Also sexy intro)

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bruh its an alpha for a reason. it is released in this state so the developer can get any bugs from the community or feedback. And you could elaborate why the game is bad? [Just to help the developer :wink: ]

Never said the game was bad. Its pretty good but I’m saying its being released as a “Alpha Demo” which isn’t a good thing because most of the bugs (I’m assuming) can be easily found. Plus the game is too early to even need bug testing. AND there’s not much to the Game.

am i blind or did i read wrong :joy:

This doesn’t mean the game is bad. Also don’t make these unnecessary reply’s I was just trying to provide feedback.