Camera animation failing to trigger when PlayerAdded, help is appreciated!

Wait, might have figured.

The event PlayerAdded fires before the player spawns into the game and runs the LocalScript.
Which is why it wont work.

How? It is in StarterPlayerScripts and the function connects after the character has been detected.

PlayerAdded referes to Player in service Players.

The event fires but the LocalScript has not loaded in yet, it only does afterwards.

As stated in the DevHub:

This event does not work as expected in solo mode , because the player is created before scripts that connect to PlayerAdded run. To handle this case, as well as cases in which the script is added into the game after a player enters, create an OnPlayerAdded function that you can call to handle a player’s entrance.

Source

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So he just needs to change PlayerAdded to OnPlayerAdded?

Wait, I did something. Now the player’s camera is not moving at all
1 step closer I guess?

image
This is the current message I’m getting. I’ve tried to use ReplicatedStorage:WaitForChild("TEST_Camera").Frames but that doesn’t work either.

Shouldn’t it be game.ReplicatedStorage.MoonAnimatorExports.TEST_Camera.Frames?

That is at least what it was in your previous code.

Can you show the explorer/path to the TEST_Camera

Yeah sure, hold on.
image

image
This is the path to the folder, I’ve pathed it like this:
Game>ReplicatedStorage>TEST_Camera>Frames

The message I’m getting is "Frames is not a valid member of Folder “ReplicatedStorage.Test_Camera.Frames”.

I’ve added Wait(5) to wait for the loading screen to go away before the cutscene plays.

This is the current script after being modified slightly:

local RunService = game:GetService("RunService")

local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local Camera = workspace.Camera

function Cinematic()
	local CinematicsFolder = game.ReplicatedStorage.TEST_Camera.Frames

	local CurrentCameraCFrame = workspace.CurrentCamera.CFrame

	Camera.CameraType = Enum.CameraType.Scriptable
	local FrameTime = 0
	local Connection

	Connection = RunService.RenderStepped:Connect(function(DT)
		local NewDT = DT * 60
		FrameTime += NewDT
		local NeededFrame = CinematicsFolder.Frames:FindFirstChild(tonumber(math.ceil(FrameTime)))
		if NeededFrame then
			Character.Humanoid.AutoRotate = false
			Camera.CFrame = NeededFrame.Value
		else
			Connection:Disconnect()
			Character.Humanoid.AutoRotate = true
			Camera.CameraType = Enum.CameraType.Custom
			Camera.CFrame = CurrentCameraCFrame	
		end
	end)
end

wait(5)
Cinematic()

It seems like you trying to find an object named Frames inside of TEST_Camera.Frames

If that was an accident, change the code like following:

local NeededFrame = CinematicsFolder.Frames:FindFirstChild(tonumber(math.ceil(FrameTime)))

-- If the CinematicsFolder.Frames was not intended, change it to following:

local NeededFrame = CinematicsFolder:FindFirstChild(tonumber(math.ceil(FrameTime)))

It works like a charm. I’ve been searching for a solution to this for so long, Thank you so much!