You could rotate the part depending on where your mouse is and constantly set the camera to the part using renderstep
I got the camera following the part the only issue now is i have to find a way to make the full body turn like im finna do a flip https://gyazo.com/5a3eec6cc4c0b39ebfc964b135944801
I think if you get the mouses position it gives you a vector2 value from that you could set the z orientation of the part to the z value of the mouse and same for the y value
this is what i did lua Camera.CFrame = Camera.CFrame:Lerp(CFrame.lookAt(part.Position,Mouse.Hit.Position),0.05)
You could take the mouses position and turn that into the direction you want the body to face
would it interfere with the camera moving with the part?
also can you give an example so i have a brief idea
nvm i just have make my body rotate along with it
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